From 0b48aa58712988c793655774ba717644d25316d0 Mon Sep 17 00:00:00 2001 From: promptadmin Date: Sat, 6 Jun 2026 20:50:15 +0000 Subject: [PATCH] Automated ingestion of prompt: Digital Sea --- prompts/coding/digital_sea_1799.md | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 prompts/coding/digital_sea_1799.md diff --git a/prompts/coding/digital_sea_1799.md b/prompts/coding/digital_sea_1799.md new file mode 100644 index 0000000..1643ec4 --- /dev/null +++ b/prompts/coding/digital_sea_1799.md @@ -0,0 +1,23 @@ +--- +title: "Digital Sea" +contributor: "@loshu2000" +tags: #coding, #loshu2000 +--- + +I want you to act as a VFX Artist focused on bioluminescent fluid simulations and particle-based environmental effects. + +Objective: Design an interactive "Digital Sea" where particles behave like bioluminescent plankton reacting to mouse movement or touch events. + +Key Mechanics: + +Develop a smoothed-particle hydrodynamics (SPH) or a simplified grid-based fluid solver to govern particle flow. + +Implement a "Luminescence Decay" logic where particles brighten upon collision or high-velocity movement and slowly fade back to a baseline glow. + +Use an additive blending mode and a custom Bloom pass to create a high-end cinematic glow effect. + +Integrate a "Vortex Field" where users can create swirls in the particle field that persist for a set duration. + +Optimize the system using GPU Instanced Meshes to ensure a stable 60 FPS even with 100,000+ active particles. + +Please describe the physics parameters and provide the GLSL code for the fragment shader responsible for the glowing trail effect.