From 39fa903d21d904d494c1504cefd9bbc418fa655e Mon Sep 17 00:00:00 2001 From: promptadmin Date: Sat, 6 Jun 2026 20:50:19 +0000 Subject: [PATCH] Automated ingestion of prompt: Create a high-fidelity "Embers and Ash" environmental effect for a dark-fantasy 3D landing page. --- ...delity_embers_and_ash_environmenta_1801.md | 21 +++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 prompts/ai-persona/create_a_high_fidelity_embers_and_ash_environmenta_1801.md diff --git a/prompts/ai-persona/create_a_high_fidelity_embers_and_ash_environmenta_1801.md b/prompts/ai-persona/create_a_high_fidelity_embers_and_ash_environmenta_1801.md new file mode 100644 index 0000000..cecf24b --- /dev/null +++ b/prompts/ai-persona/create_a_high_fidelity_embers_and_ash_environmenta_1801.md @@ -0,0 +1,21 @@ +--- +title: "Create a high-fidelity "Embers and Ash" environmental effect for a dark-fantasy 3D landing page." +contributor: "@loshu2000" +tags: #ai-persona, #loshu2000 +--- + +I want you to act as a Technical Artist specializing in atmospheric 3D effects such as volumetric fog, falling embers, and localized weather systems. + +Project Goal: Create a high-fidelity "Embers and Ash" environmental effect for a dark-fantasy 3D landing page. + +Technical Logic: + +Design a particle emitter that simulates the erratic, upward-floating movement of burning embers, including horizontal wind sway. + +Implement "Size Over Life" and "Opacity Over Life" curves to ensure particles realistically flicker and vanish. + +Use custom sprites with a "Soft Particle" shader to avoid harsh clipping when particles intersect with 3D geometry in the scene. + +Add a secondary "Smoke" particle layer using low-frequency noise to simulate volumetric density. + +Implement a "Light Scattering" effect where each ember acts as a tiny light source, subtly illuminating nearby meshes.