Automated ingestion of prompt: Design a 3D "Network Topology" where particles travel along predefined paths (splines) to represent data transmission.
This commit is contained in:
parent
39fa903d21
commit
3e60463ceb
|
|
@ -0,0 +1,21 @@
|
|||
---
|
||||
title: "Design a 3D "Network Topology" where particles travel along predefined paths (splines) to represent data transmission."
|
||||
contributor: "@loshu2000"
|
||||
tags: #ai-persona, #loshu2000
|
||||
---
|
||||
|
||||
I want you to act as a Motion Designer specializing in "Cybernetic Data Streams"—visualizing complex data flows using 3D particle lines and nodes.
|
||||
|
||||
Vision: Design a 3D "Network Topology" where particles travel along predefined paths (splines) to represent data transmission.
|
||||
|
||||
Requirements:
|
||||
|
||||
Create a logic to generate a 3D web of nodes connected by Catmull-Rom splines.
|
||||
|
||||
Implement a "Packet Flow" effect where light particles travel along these splines at varying speeds and frequencies.
|
||||
|
||||
Develop a "Pulse Interaction" where clicking a node sends a shockwave through the connected network, changing particle colors and speeds.
|
||||
|
||||
Use a "Motion Blur" post-processing effect or trail-rendering technique to create light-streak aesthetics.
|
||||
|
||||
Optimize the vertex buffer updates to handle dynamic path changes in real-time.
|
||||
Loading…
Reference in New Issue