From 64067c211f478244996a2986463923eb7aad6449 Mon Sep 17 00:00:00 2001 From: promptadmin Date: Sat, 6 Jun 2026 20:50:42 +0000 Subject: [PATCH] =?UTF-8?q?Automated=20ingestion=20of=20prompt:=20?= =?UTF-8?q?=E3=80=8ASemantic=20Pull:=20Word=20Family=20Grid=E3=80=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../semantic_pull_word_family_grid_1812.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 prompts/language/semantic_pull_word_family_grid_1812.md diff --git a/prompts/language/semantic_pull_word_family_grid_1812.md b/prompts/language/semantic_pull_word_family_grid_1812.md new file mode 100644 index 0000000..81baa41 --- /dev/null +++ b/prompts/language/semantic_pull_word_family_grid_1812.md @@ -0,0 +1,15 @@ +--- +title: "《Semantic Pull: Word Family Grid》" +contributor: "@loshu2000" +tags: #language, #loshu2000 +--- + +I want you to act as a Master Game Designer specializing in immersive educational mechanics. Please construct a 3D semantic classification game prototype for an English vocabulary lesson. + +Game Name: 《Semantic Pull: Word Family Grid》. + +Game Function: The viewport displays three distinct glowing 3D conceptual zones (e.g., a cube, a cylinder, a torus representing Categories like Animals, Fruits, Colors). Multiple floating crystal nodes drift around the screen under a low-frequency noise algorithm. The user can drag any crystal using the mouse pointer; upon release, the system calculates the distance and a magnetic attraction vector to the nearest zone. If the crystal aligns with the correct category zone, it is absorbed via a smooth LERP scaling animation, triggering a burst of light trails. If incorrect, a elastic repulsion vector snaps it back to its origin. + +Design Style: Retro-futuristic cyberpunk tailored for kids. Dark background contrasting with highly emissive, translucent neon materials for the category zones and holographic視差 effects inside the crystals. + +Technologies Used: Three.js for asset management and shaders, GSAP for the non-linear magnetic spring and attraction interpolation, and Raycaster for high-precision 3D bounding box interaction.