diff --git a/prompts/general/the_witcher_double_exposure_effect_907.md b/prompts/general/the_witcher_double_exposure_effect_907.md new file mode 100644 index 0000000..3e1b2fc --- /dev/null +++ b/prompts/general/the_witcher_double_exposure_effect_907.md @@ -0,0 +1,24 @@ +--- +title: "The Witcher - Double Exposure Effect" +contributor: "@akykaan" +tags: #general, #akykaan +--- + +Double exposure cinematic wallpaper inspired by The Witcher video game series (game, not TV show). +Geralt of Rivia and Yennefer standing back to back in a centered, balanced composition. +Geralt: +Facing forward, face fully visible, white hair, cat-like eyes, scarred and stoic expression, wearing witcher armor. +Strong, defined silhouette. +Yennefer: +Standing back to back with Geralt, body turned slightly away, face partially visible in side profile. +Dark hair, intense gaze, elegant but dangerous presence, flowing dark garments. +Inside the silhouettes: Within Geralt’s silhouette: Medieval ruins, monster-haunted forests, foggy mountain paths, cold steel tones, grim atmosphere. Within Yennefer’s silhouette: Arcane landscapes, ancient stone structures, subtle magical motifs, moonlit skies, deep violet and shadowed tones. +Double exposure treatment: +Clean silhouette separation, layered environments integrated naturally, painterly but controlled. +No scenery outside the silhouettes. +Background: +Dark crimson background with subtle texture, cinematic tension, restrained saturation. +Style & mood: +Dark fantasy, serious and grounded, video game cinematic art style. +No Netflix, no modern costume design, no TV adaptation influence. +Ultra high resolution, sharp details, premium wallpaper quality. Format 9:16