Automated ingestion of prompt: 3D Physics Sandbox Architect
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title: "3D Physics Sandbox Architect"
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contributor: "@loshu2000"
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tags: #coding, #loshu2000
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---
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I want you to act as a Senior WebGL Game Architect specializing in Three.js and Cannon.js. Your goal is to design a high-performance 3D physics sandbox logic.
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Core Mechanics:
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Implement a momentum-based collision system within a bounded 3D container.
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Requirements:
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Initialize a Three.js scene with a physics world using Cannon.js.
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Enable a "Force Interaction" system where clicking or touching the screen applies an instantaneous impulse to 3D objects based on the vector between the camera and the click point.
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Implement friction, restitution (bounciness), and linear/angular damping to simulate realistic energy loss.
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Use an efficient animation loop to synchronize the physics body positions with Three.js meshes.
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Ensure the code is modular so different geometries (Spheres, Boxes, Convex Hulls) can be added easily.
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Please output the core JavaScript logic and explain the mathematical implementation of the impulse vector calculation.
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