From dd742869f72329897a084d4b763a76be14304988 Mon Sep 17 00:00:00 2001 From: promptadmin Date: Sat, 6 Jun 2026 20:50:40 +0000 Subject: [PATCH] =?UTF-8?q?Automated=20ingestion=20of=20prompt:=20?= =?UTF-8?q?=E3=80=8AVowel=20Velocity:=20Phonetic=20Catch=E3=80=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../coding/vowel_velocity_phonetic_catch_1811.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 prompts/coding/vowel_velocity_phonetic_catch_1811.md diff --git a/prompts/coding/vowel_velocity_phonetic_catch_1811.md b/prompts/coding/vowel_velocity_phonetic_catch_1811.md new file mode 100644 index 0000000..c90ed59 --- /dev/null +++ b/prompts/coding/vowel_velocity_phonetic_catch_1811.md @@ -0,0 +1,15 @@ +--- +title: "《Vowel Velocity: Phonetic Catch》" +contributor: "@loshu2000" +tags: #coding, #loshu2000 +--- + +I want you to act as an Expert Web 3D Game Developer and Educational Technologist. Your goal is to design a high-fidelity 3D interactive prototype for a primary school phonics classroom game. + +Game Name: 《Vowel Velocity: Phonetic Catch》. + +Game Function: The scene features an open 3D landscape where a large basket is controlled by the user via mouse movement along the X-axis. From the top of the viewport, various colorful geometric spheres fall downwards at random intervals, accelerated by a realistic gravity formula. Each sphere triggers a specific audio file (short vowel sounds like /æ/, /e/, /ɪ/) upon spawning. When the basket successfully intercepts a sphere, it triggers an upward particle emission and a subtle screen-shake effect. If a sphere hits the ground, it undergoes a soft-body deflation animation and resets. + +Design Style: Vibrant, stylized minimalism. Use a sky-blue background with soft, baking-baked ambient lighting. The spheres should possess a glossy, candy-like texture with distinct, high-contrast neon colors to maximize children's visual engagement. + +Technologies Used: Three.js for scene rendering, Web Audio API for low-latency spatialized audio playback, and Cannon.js for rigid-body gravity and collision detection.